Qualtrics Heatmaps

Qualtrics is the world’s leading experience management platform. Heatmaps are an analytics tools to visualize aggregate user behaviors. It is being build as a part of a suite of tools to measure, understand, and improve digital experiences

I led the 0-1 design effort and helped champion the initiative internally. I also onboarded new designers and organized the team to align patterns and milestones

Expanding the capabilities of Digital

Organizing an approach and aligning the design team

Throughout the development of Session Replay, we shared progress with customers and users to get feedback. One of the more common items we heard was that the Replay capabilities are nice, but they need tools that work together. CX customers are often struggling with data silos.

The Digital app and its pillars

I worked with product, engineering, and research to conceptualize and architect a more competitive approach. Through concept evolution, internal alignment pitches, and leadership reviews, I helped secure buy-in and strategic prioritization

Digital as a whole scaled and I led a team to design an app that incorporated heatmaps, replays, funnels, simple dashboarding, and path analytics.

Organizing the team around simple foundations

I established basic grids and a high-level layout taxonomy so that the individual designers could focus on their respective areas while making choices based on broad rules. Most of the team focussed on vertical responsibilities; then we collaborated on horizontal functionality.

  1. Nav and wayfinding — Carve-outs for a new app-specific nav and provisions for titles, page actions, and contextual backward traversal
  2. Filtering — A new-to-Qualtrics model that facilitates the sharing of context across tools
  3. Canvas and panels— Primary regions for the tool. The canvas focusses on dense data and visualizations, while panels are used for controls and additional depth

Handling created/saved/transitive states

Heatmaps are sometimes static reports that a user manually configures. I also needed to account for them being generated contextually (and usually only temporarily) by other app tools and reporting surfaces in Qualtrics.

The creation flow was a part of early usability testing. Participants in the study gave positive feedback and successfully completed all the tasks.

Primary tool visualizations

Click maps

This is the default and main overlay the tool. I considered approaches with varying levels of information density. The objectives of the tool shifted through development. Early concepts incorporated more metrics/reporting in the tool to minimize dependencies on the Platform. Those dependencies became less necessary by moving to an App model

Integrated metrics

Platform model, verbose controls

Aggregating pages and users

App model, UXR prototype

The v1 version simplified many early considerations by focusing on light reporting of frustrations, sorting elements by the amount of engagement, and reinforcing the visualization with badges

Scroll maps

This map type is complimentary to the scroll maps. Most of the concepts here considered the correct precision of information. The visualization segments show how many users view a page. I evaluated what increments would be useful, how to visualize them, and if users need finer-tuned controls to adjust the defaults

In platform concept

LT demo

High granularity vis

User controlled landmarks

The visualization ended up leaning towards fewer but clearer landmarks: 20% increments for scroll region overlays and a marker to average page height. Data is broken down further in a list in the panel to supplement the simplicity