Qualtrics Session Replay

A new analytics capability that identifies and visualizes frustrating moments in digital experiences so CX and product teams can understand and remedy what led to them.

I designed replays to work as a part of Qualtrics’s existing Digital features then leveraged its immediate success to expand the team and create a Digital Experience Analytics platform.

Contributions

UX & UI Design, Information Architecture, Research, Team Building, Prototyping, Product Vision, Accessibility

Format

Responsive web, Product Feature

Session replay player, v1

As a new analysis tool in Qualtrics, the player was the center piece to design. It was shaped through three factors: Platform navigation and ingress dependencies, existing capabilities and technical workflows, and the data needs of CX users.

Similar tools exist in the market. CX users focussed on poor experiences and working with partners to fix or improve them. I worked to simplify and focus on frustration heuristics without overwhelming with traditional web analyitics.

Design iterations for the details panel of the replay player

Ingress and navigation

Getting to the replay was a challenge and required working with platform teams. Multiple areas could link to a replay, but Qualtrics' nav and performance was not intended for lateral navigation. I considered modals, forward navigation, and full screen simulated modals.

This lead to a compromised initial solution where replays opened in a new tab, while working with teams to be more precise in what replays they link to.

Replay player evaluations for modal, structured, and simulated modal navigational approaches

Modular, configurable

Requires developed along the way which led to a high level of configurability. Users could create custom event, pass embeded data for each session, connect profile specific information, create custom page taxonomies, and selectively mask elements in the replays themselves.

Design led to increase to the customer control over capturing or presenting sensitive information

Settings, configuration, and platform integration

Early phases of the design were a technical exercise in evaluating if session replay could be added to Digital with minimal disturbances. Working around existing tech proved difficult and drove refactoring tech debt and re-architecting the tool to work across capabilities.

New functionality, refactored design, flex-in work

A lot had to come together to make it all work. I designed tooling for dataset management, a workflow for testing and publishing configuration changes, reworking IA to make deployment simpler, new activation workflow, updated access control, custom dashboard widgets, and worked with other designers for other improvements.

Collection of screens used to configure, deploy, and manage session replay
Product Directior revealing session replay on stage at X4

Announcement, early lessons

Session replay was announced at Qualtric's annual conference, X4. There was a lot of enthusiasm and the Digital sessions were all crowded. Customer buy in was strong, and fueled active feedback through launch. Customers began asking for improvements to known compromises and more digital tools that easily worked together.

v2 Replays, Digital Platform

A successful launch, early lessons and feedback, and a parallel effort to define a longer term vision directly shaped the next version of replays and the creation of a Digital Platform.

The next iteration improved on navigational compromises, better supported replay playlists, added more events and metrics, and benefited from additional Digital tools build to leverage replays data.

v2 reduced dependancies on complicated Qualtircs Dashboards in order to enable Digital customers to do analysis quicker while being able to still build out DX program